Aug 30, 2009, 02:15 AM // 02:15 | #1 |
Banned
Join Date: Aug 2008
Profession: D/W
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Sealed deck?
Ok I got my answer thanks people
---------Closed-------- Last edited by Need More Donuts; Aug 30, 2009 at 03:03 AM // 03:03.. Reason: Close |
Aug 30, 2009, 02:17 AM // 02:17 | #2 |
Site Contributor
Join Date: Jan 2006
Profession: R/
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http://wiki.guildwars.com/wiki/Sealed_Deck
Everything you need to know. Don't worry, I had to look it up too >.>
__________________
"Even if the morrow is barren of promises,
nothing shall forestall my return." |
Aug 30, 2009, 02:42 AM // 02:42 | #3 |
Ascalonian Squire
Join Date: Aug 2009
Profession: N/
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oooooooooooooh. so sealed deck is like drafting in trading card games
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Aug 30, 2009, 02:45 AM // 02:45 | #4 |
Lion's Arch Merchant
Join Date: Jul 2009
Location: in a quiet little town that i love.
Guild: Ancient Dragoons [AGED]
Profession: W/
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i just dont understand how in the heck they expect this to not create lag and even more waiting for a game to start. the entire process seems a bit ate up, but i do remember a few months back there was a post about the "sealed deck" and it had a link to the cards. so i have all the cards on my computer, but i just dont understand all this sealed deck talk in a game guess i'm too much of a noob to get it.
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Aug 30, 2009, 02:55 AM // 02:55 | #5 |
Wilds Pathfinder
Join Date: Aug 2006
Location: Australia
Guild: Critical Chop [cC]
Profession: W/
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You can chooce from 64 skills and see what you can make with them and ho far you can go, I believe. Makes it a difficult competetive play
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Aug 30, 2009, 03:01 AM // 03:01 | #6 |
Banned
Join Date: Aug 2008
Profession: D/W
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Aug 30, 2009, 03:08 AM // 03:08 | #7 | |
Wilds Pathfinder
Join Date: Aug 2006
Location: Australia
Guild: Critical Chop [cC]
Profession: W/
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Quote:
You have limited skills to see how good you can be in a 4v4 team. Makes PvP hard and you won't be facing the exact same build everytime. Skill will come into this a hell of alot, im looking forward to it. |
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Aug 30, 2009, 03:40 AM // 03:40 | #8 |
Krytan Explorer
Join Date: May 2009
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It's like Yu-gi-oh lol.
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Aug 30, 2009, 08:19 AM // 08:19 | #9 |
Desert Nomad
Join Date: Apr 2008
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Aug 30, 2009, 11:46 AM // 11:46 | #10 |
Wilds Pathfinder
Join Date: Feb 2008
Location: Canadia
Profession: W/
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Personally, I wouldn't mind at all facing the exact same builds every time - ie, a balanced format with static bars, attribute distribution and armor setups, which don't go into secondaries, for each profession designed by ANet so that teams can be competitive regardless of which professions are represented. The bars'd definitely need to be designed so that they're not cripplingly overspecialized like the standard PvP teams the players seem come up with, of course...
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Aug 30, 2009, 03:35 PM // 15:35 | #11 |
Academy Page
Join Date: Nov 2006
Guild: [ARSE] The Happy Campers
Profession: N/W
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Ah well....
This is supposed to replace team arenas. HAHAHAHAHAHAHA!!!
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